![]() Create the SKSE folder if it doesn't already exist. Create an empty text file in \Data\SKSE\ named skse.ini. To support users on machines that don't have write access to the Program Files folder, they have been moved to the \My Games\Skyrim VR\SKSE\ folder. Feel free to delete any skse_*.dll files that are not included with the main archive. No, they are only needed if you want to run old versions of the runtime with the last version of SKSE released for that version. * Do I need to keep old SKSE DLLs around for backwards compatibility? I don't like having to explicitly spell this out, but my hand has been forced. This means that if you see this file available for download anywhere other than, that service is violating copyright. Exceptions may be given under applicable circumstances contact us at the email addresses below. Providing a link to is the suggested method of distribution. * Can I include SKSE as part of a mod pack/collection or otherwise rehost the files? See PluginAPI.h for instructions, as well as the example plugin project included with the rest of the source code. Most have comments describing their purpose, if it is not obvious from the name. psc file is a label that shows the SKSE functions which have been added. * How do I know what SKSE functions have been added? psc files from Data\Scripts\Source you can simply use the new functions listed. * How do I write Papyrus scripts using SKSE extensions? If this does not meet your needs, please email the contact addresses listed below. No the suggested method for extending SKSE is to write a plugin. * Can I modify and release my own version of SKSE based on the included source code? Note that this may run the game as a separate user, so your load order will need to be copied to the new user's profile. This can be enabled as a compatibility option in the program's properties window. Try running sksevr_loader.exe as an Administrator by right-clicking on sksevr_loader.exe and selecting "Run As Administrator". * I've followed the directions, but Skyrim VR still seems to launch without SKSEVR! Adding an exception to your scanner's rules may be necessary. Since this technique can also be used by viruses, some badly-written virus scanners assume that any program doing it is a virus. To extend Skyrim and the editor, we use a technique called DLL injection to load our code. * My virus scanner complains about sksevr_loader! We do things that can't be done on consoles due to restrictions put in place by the manufacturers. Let us know how you made it crash, and we'll look into fixing it. Delete the files in Data\SKSE\Plugins and try again. * Crashes after a patch is released, usually early in the startup process Future versions of SKSEVR will be backwards compatibile, so including a potentially old version can cause confusion and/or break other mods which require newer versions. If your mod requires SKSEVR, please provide a link to the main SKSE website instead of packaging it with your mod install. Run sksevr_loader.exe to launch the game. Make sure to add them to your include path.Ĥ. psc files are only needed if you have the CreationKit installed and intend to create or compile Papyrus scripts. psc files in Data\Scripts\Source\ into the Data\Scripts\Source\ folder of your installation. pex files are needed by all users of SKSE.ģ. pex files in Data\Scripts\ into the Data\Scripts\ folder of your installation. The "src" folder is only useful for programmers, most users can ignore it.Ģ. Do not copy these files to the Data folder as with a normal mod. If you see a file named SkyrimVR, this is the correct folder. This is usually in your Program Files folder under Steam\SteamApps\common\SkyrimVR\. Emailing me will not make the update show up more quickly.ġ. Yes, I know that a patch has been released. Due to low free time on my part, it may take longer than normal for updates to be released after patches come out. SKSEVR will support the latest version of Skyrim VR available on Steam, and _only_ this version (currently 1.4.15 with any combination of numbers after that). It does so without modifying the executable files on disk, so there are no permanent side effects. The Skyrim Script Extender VR, or SKSEVR for short, is a modder's resource that expands the scripting capabilities of Skyrim VR. Special thanks to eternity for the help getting the 64-bit port finished. Thanks to: Paul Connelly (scruggsywuggsy the ferret), gibbed, Purple Lunchbox, snakster, AshAuryn By Ian Patterson and Stephen Abel (ianpatt and behippo)
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